Where is scholomance dungeon




















The powerful lich, Ras Frostwhisper, rules over the site and guards it in the Scourge's name — while the mortal necromancer, Darkmaster Gandling, serves as the school's insidious headmaster. Great place to farm if you're an enchanter!

Lots of good drops, some cool trinkets. Everything you need to know about the Scholomance Dungeon entrance is mentioned in this guide. The runestone was eventually destroyed to create the Altar of Storms. Scholomance is the Barov family dungeon, through negotiations with Kel'Thuzad, restored the fortress and transformed it into a school of necromancy, renaming it Scholomance.

It is now home to ghosts and spirits who seek vengeance for the crimes committed against them. Discover without further delay the complete list of encounters considered important in this instance! Thank you for taking the time to read this Classic WoW Scholomance!

For more Vanilla WoW content, you can check out our other sections. Don't forget to follow us on the social networks Twitter and Discord. We are very much interested in your experiences and opinions. Please do not hesitate to share your comments below and share this Scholomance dungeon guide in WoW Classic to your friends. Good day. At this point, Scholomance dropped a moderate amount of fairly useful items, including a very small chance at the epic [ Headmaster's Charge ] and [ Alanna's Embrace ].

The rewards available from the Argent Dawn also broadened through patches. Scholomance was a staple source of Argent Dawn reputation and Scourgestones. Players seeking Argent Dawn tradeskill recipes, resistance enchantments or Armaments of the Dawn often spent a great deal of time in Scholomance or Stratholme. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.

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Edit this page. He also does some stuns, making healing a bit difficult. The trash mobs are no trouble either, just be sure you don't aggro a bunch of them on accident. Comment by As a rogue you can solo this. To kill the physical immune shades build up 5 combo points and 5 stacks of deadly poison using shiv. Then burn them to shade form.

Watch the poison icon and once you are down to the last poison tic use envenom. One shot from either of these will finish the shade. So in groups with two shades, sap is your friend. Comment by Keepertje8 Don't try to solo this as a protection warrior lvl Everything is a walk in the park, until you hit those Dark Shades Occultists , which are immune to physical damage. Or you should bring a stockload of non-engineering grenades with you I made no gear changes except for swapping out my PvP trinket for Berserker's Call.

Most of the instance was a complete joke difficulty-wise. Only Jandice threatened my health for some reason, but still dropped her with about 4K remaining. Why is this significant to a warrior? At first I thought I was out of luck, and became sad that I wouldn't be able to "summon" Gandling.

But then I gave one last effort to kill one and I learned that you CAN kill them as a warrior with heavy burst damage. Doing that, you can kill it before it can turn into a Dark Shade. This was trial and error though, and I probably ran out of the instance to reset the pull about 10 times before I was able to kill them all. So the bottom line is that it's not practical for a Warrior to solo the instance through Gandling. Not unless there's some item you can use for heavy "magic" damage on each of the Occultists.

But you can easily clear the entire instance, solo, minus Gandling. You'll need to melee it down or use the Wand of Eternal Light or the healing wand from the Sunwell Plateu trash. These wands got Holy damage and does damage to these mobs. The mobs got ca hp and hits fast about damage each hit.

The Wand of Eternal Light does about damage to the Aberration. Doctor Theolen Krastinov - Hits hard. This boss hits for about damage each hit, and he hits really fast. Especially after he enrages. Some recommended items: Commander's Badge and lots of stamina. Melees: The mobs in Instructor Malicia's room. Items that might help: A friend, Commander's Badge , something that does magic damage, like a combat pet.

It also seems like deadly poison and envenom works on these mobs. Or you could just skip them and run straight to the boss. She won't aggro the room. You will get killed unless you're careful. Comment by There are a couple different tactics you can use as a Warrior against the Dark Shades. I've found that the Petrified Lichen Guard is quite weak against them, but there are other tools you can use. My favourite is the Commander's Badge only usable once every 10 minutes. If you're an engineer, you can bring any type of bomb, it works as the magic damage to take down their HP.

Comment by Hi all i'm a 71 warrior with the dark moon cards crusade and wrath and i want to know if you have disenchant and run this instance after selling and killing every thing in here what amount of gold did you make money from killing mobs drops disenchants? Comment by Profyoshi I've run Scholomance about 20 times, skipping only one boss you make about g solely from mobs, and about g from drops. Assuming you have about 40 slots free, you can expect to make g in a single run. Just make sure you have a lot of room.

Skipping that very same boss, you can make about or so Argent Dawn Reputation every run, as long as you have your Argent Dawn Commission equipped. Comment by This is kind of a strange comment and something someone might have noticed, but that symbol on the rug in Darkmaster Gandling's room, it looks like the Shinigami symbol from Bleach Comment by since no1 has put it up yet the rep for a complete run of scholomance is around not including scourgestones.

Comment by Well.. Yeah, it does help. But if you after Argent Dawn reputation you should move on up to Stratholme. Which offers around 5k reputation a run, if you include the scourgestones and stuff.

Also net around g a run :D. Comment by trademen I went in there today to get the achivement. Look about 45 minutes with me and a prot warrior. Probably one of my favorite old school instances.

Comment by Note that you dont just have to kill the 6 bosses at the end to summon the last boss, allso the adds at the cambers are needed. Hope its usefull. Comment by Just did it 4 man without a healer but 70 warrior i found it very easy with all of the aoe.

Comment by i solo it once a day on my 80 prot warrior for de mats and rep, then i run over to strat and do the undead side for the shot at barons mount.. Never tryed to solo it with my hunter but imagine it would be fairly easy with him too hes only used for raiding i farm with the warrior.

My net total of gold from vendors, keep runecloth for the AH, is an average of g. I highly recommend you bring a level to loot and leach exp. The instance can be cleared in under 15 min total if you ignore loot. This is a great sorce of runecloth for leveling up skills, rep or to make some easy few gold.

Happy Hunting! Comment by neil If you're going just for reputation with the Argent Dawn if you kill everything you get: non-human human. Or it could just be coincidence, but it would be too much coincidence Edit: Typo. Comment by Vuurvliegje Has any one noticed that they put pumpkins in caer darrow, does any one know why they did that? Some of us have full inventories with no room to strip down. Oh and to RipperGand: Those are basically the three schools of study in necromancy as a whole.

Unholy power in all things, blood as a powerful reagent, and the chill of death. You'll notice that many acolytes of the Scourge use frost and shadow spells, and diseases attack the blood of anyone alive. Comment by MintySinty And yeah, what's with the jack o' lanterns? Comment by Thottbot The entrance is on the island in the middle of the lake in Western Plaguelands.

You -need- the key to get in, which you can find the quests for at your respective argent dawn encampment. Comment by Thottbot Lockpick required to pick it. Comment by Thottbot A "powerful seaforium charge" will open the door for all you engineers out there. Comment by Thottbot I've 5-manned Scholo so many times that I can give you some tips. This isn't difficult if you've got some other smart 4 players who known what they're doing and where they're going.

He always need to know how to pull, he'll have to do this a couple of time. Very very useful for the sheep and for the counterspell pull, and damage dealing of course. Such as Sheep and Shackle undead, sap is here an unvaluable help. Kick to pull caster to melee is a good thing to. And of course the dps. We always need a healer, and priests are the best, and they can Shackle undead too. Hmm any class is good as soon as you've got the other 4. But a Hunter good pull, mark, , and icy traps , a warlock soulstone, we always need a soulstone But what you've got to keep in mind that's you've got for EACH fight to try to put out of combat the maximum of mobs BEFORE it begin sap, sheep, shackle, trap, etc , then you kill thme one by one.

Use counterspell to pull, or kick rogue. They can summon lots of annoying skeletons and are running everywhere in the room Crippling poison, no-flee curse, anything to force them to stay in place. Hit the summoner, don't let him flee, kill. The tactics if fairly easy. You must stay all at the top of the stairs he can deliver blows that send you backward, and if you're unlucky you go out of the window Tank charge, gain aggro during seconds, then everyone hit, healer must hold an eye more than ever on tank's life.

Just 2 things to know. The two groups at the left of the room, inside the little two rooms If you're all 60, you can let them in peace, you won't aggro. There's a deed in this corner if you're doing the quest. I hate this part, i try to never do it, except if a warlock wants to There are plenty of green gouls, warrior pulls, ghouls come, kill ghouls shackle if more than one , never stay in the green cloud, and again, pull, kill, etc, etc Only the warrior enter the room while the path to Jandice isn't clear.

And to kill Jandice The part in front of the entrance now. I do not like this part either. Someone has to pull the dragons in the room, mage must aoe them and be very carefull they hit very hard while rogue and warrior get rid of the elite guy.



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